I’m sure you’ve heard about the recent release of an unknown NeoGeo fighting prototype. While there are a lot of talks and debates about its origins on NeoGeo.com, I’ve been quite eager to try it…
Looking at the Mame development page it seems that the support for this game isn’t coming out until Mame 0.173 is released which is at the end of this month.
Patience isn’t a virtue I always possess so I decided, after a little research to compile my own version of Mame And here is the result of an hour of compilation:
The game really is at the prototype/beta stage… There is no sound for starters, although I’m not sure whether it is an emulation issue or an issue the game itself. Some of the sprites are unfinished or missing and there is no single player mode so it’s really player vs dummy… But that’s expected with this sort of material.
It is quite incredible to see prototypes released into the wild albeit a NeoGeo one. Thank you mucho to NeoTurfMasta for releasing this piece of history.
Time for some little obscure gameplay I’ve had a Playdia for a long time but I never really used it. Why would I anyway?😉 I wanted to test my EZCap 148 dongle on Windows 8.1 and it seems to be working just fine.
The game I’m playing today is Ultra Seven – Chikyū Bōei Sakusen a game based on the Ultraman series sequel, Ultra Seven. Like most Playdia games, Ultra Seven is some kind of interactive movie, however this one also has a few action sequences.
My japanese being a bit rusty, I didn’t really know what I was doing most of the time. I only played for a short period of time so there might be more to this game than what is showed on the video…
I hope everyone had (is having) a nice weekend, if you are a PC Engine fan and haven’t heard about a chap called Chris Covell, I recommend you to browse his site.
The guy’s a legend, a wizard when it comes to make the PC Engine do what it’s not meant to do. Check out his Axelay demo running on Supergrafx, it’s crazy.
Now, he’s got a new game out called HuZero, it’s a Hudson style caravan game which mimics really well F-Zero on the SFC, have a try and post your scores!!!
I’m sure many of you, (if not everybody) have heard about Nintendo’s failed attempt(s) to bring a CD attachment to the Super Famicom, so I won’t go there. The SFC is/was a fantastic machine and the community is doing incredible things in terms of emulation and flash cartridges. Most notably the SD2SNES cartridge and its MSU-1 expansion chip designed by byuu author of the BSNES/Higan emulator.
The MSU-1 enables the Super Famicom to support up to 4GB file size, full motion video (240×144, 256 color, 30fps) and uncompressed 44.1KHz 16-bit stereo PCM that can be mixed with the sound coming out of the SFC sound chip. It pretty much gives the SFC the abilities it could have had with the ill-fated SFC CD Attachment or at least a good idea of it.
So far yet so close…
So what’s so exciting now about this MSU-1 chip that came out 2 years ago? Well some of the neat stuff is starting to come out. There is the Road Blaster port done by Dforce3000, a little while ago which plays amazing well, the game is much more responsive than any other versions I’ve tried in the past:
There’s also a promising Super Mario World sequel in the work called Super Mario Odissey:
But, recently someone hacked Zelda 3 and released an updated version with a full orchestral soundtrack and an intro video, nothing less!
Zelda 3 is one of the games I enjoyed the most on the SFC, so obviously I had to try this new version and boy does it change the experience for the better. The audio generated by the SFC sound chip is already amazing for its time. But playing Zelda 3 with CD quality audio is just priceless. Even the intro video taken from Zeldamotion animation, sets the scene really well.
So, without further ado, here is a preview:
You can try for yourself on your SD2SNES or by emulation with BSNES/Higan by going to the project page, here. If you’d like to make your own SFC MSU-1 games then head to this page.
The MSU-1 is probably the closest thing we’ll ever experience to a SFC CD and it’s incredible that it even exist, mega KUDOS to its creator and folks exploiting it, keep it coming!
As for me, well, I’m going back playing some more😉
I’ve been playing with the PS4 a bit more and in light of the P.T. SHs demo/trailer and my struggles with solving the last puzzle, I thought a post was in order with some footage.
I think P.T. is a genius marketing coup, I’m quite thrilled to see Kojima-san’s and Del Toro’s name on the bill and best of all the trailer is playable. Let’s hope the final game will keep P.T. in mind.
The game overall is not very difficult to complete but the last puzzle is a little more challenging than the others, basically you need to make things happen to hear 3 baby laughs in order to access the actual game trailer. The 1st & 3rd laughs are easy to trigger but the 2nd one took me several hours to get, here’s how it happened for me. Enjoy!
Having a bit of fun with the PS4 yesterday, playing Strider. Although I was quite sceptical about this remake at first, I find it quite enjoyable and obviously much longer than the original one. I thought I’d do a test of the PS4 video capture capabilities. I’m quite pleased that I can export video files directly to USB and do what I want with them somewhere else. Nothing too fancy this time, just me playing Enjoy!