R720 with Syrinx – Gameplay

Hey Folks,

As a die hard Thunder Force fan, anything remotely related to this game series is of great (extreme) interest.

Everybody I’m sure have heard of Segagaga a quirky simulation of … well saving Sega from its own demise! I bought the game many moons ago but never really played it, mostly because my Japanese skills are limited😦 And obviously without decent japanese knowledge it’s almost impossible to play.

Many of you may know that Segagaga contains a number of mini-games, one of interest for today is R720 with Syrinx.


R720 with Syrinx is kind of a spoof shmup where you have to defeat Sega characters and Sega consoles as bosses.


It’s a fairly short game but the interesting thing from a Thunder Force point of view is that one of the ships you can pilot is Syrinx which was gonna to be the main ship for Thunder Force VI on the Dreamcast. Now we’ve all seen the Thunder Force VI trailer for the Dreamcast but surprisingly it  is also included as an video introduction to Syrinx and co before you get to play R720.

We also all know that Thunder Force VI for Dreamcast was sadly cancelled in 2001 and that a struggling Tecnosoft was bought by Pachinko maket Twenty One Company. Ultimately Thunder Force VI was (re-made?) released on the PS2 on October 30, 2008.

Hyakutaro Tsukumo

An interesting fact is that the game contains music from Hyakutaro Tsukumo who composed music for a number of Tecnosoft games and Thunder Force VI for Dreamcast. The OST for TFVI DC came out in 2001 under the title Broken Thunder. This music was also re-used in the Doujin shmup Broken Thunder released back in 2007.


Segagaga was released on March 29, 2001 along with R720 with Syrinx so around the time Thunder Force VI was cancelled and 2 days before Sega decided to discontinue the Dreamcast. So here we have a ship and a partial OST from Thunder Force VI Dreamcast, the mistery deepens. Given the events and dates it’s safe to assume that R720 with Syrinx is more of a tribute rather than a preview of Thunder Force VI DC right?

Anyway today, I decided to take matter into hands and play this alleged tribute to a game I was so looking forward to on the Dreamcast. Don’t get me wrong I love Thunder Force VI on PS2 but it doesn’t have the finesse or the Tecnosoft touch of previous episodes.

So after a little bit of tinkering with Dreamcast saves downloaded on the internet, here I am playing R720 with Syrinx🙂


Here is the outcome of my playing session in glorious 1080p, the game is in 4:3 but the video should be clear enough for you to appreciate this little gem, obviously a lot of videos on this have been made in the past but I really wanted to do my own🙂

Enjoy and see you next time!


Retro Core – PC Engine, Megadrive & Rise of the Tomb Raider loses the plot…

Hey Folks,

Yakumo from SegagagaDomain has put together a great Retro Core episode on the NEC PC Engine. In this issue some hardware presentation and HuCards game reviews. Well worth watching🙂

In this show we take a look at the many different forms of hardware as well as the following games.

Hana Taaka Daka (はなたっかだか)
City Hunter (シティーハンター)
Ninja Spirit (最後の忍道)
Knight Rider (ナイトライダー)
Doraemon: Meikyū Daisakusen ( ドラえもん迷宮大作戦)
Son Son 2 (ソンソンⅡ)
Override (オーバーライド)
Valkyrie no Densetsu (ワルキューレの伝説)
Gomola Speed (ゴモラスピード)
Dragon Egg (ドラゴン エッグ)
Metal Stoker (メタルストーカー)
Parasol Stars (パラソルスター)

Yakumo has been doing Retro Core and Battle of the Ports videos since… well the dawn of time😉 You can, if you wish support him here on Patreon.

Also, the previous episode on the Megadrive is also excellent, well worth watching:

Finally, I recently started playing Rise of the Tomb Raider on PC, great game, I had a funny bug moment, last night… I threw one of these handmade cluster grenades by mistake into what looks like a pallet, seems like the grenade didn’t appreciate getting stuck in a piece of wood and started to act… well weird:

That’s all for now, see you next time…

Unknown Neo Geo Fighting Game Prototype (Gameplay)

Hey Folks,

I’m sure you’ve heard about the recent release of an unknown NeoGeo fighting prototype. While there are a lot of talks and debates about its origins on NeoGeo.com, I’ve been quite eager to try it…

Looking at the Mame development page it seems that the support for this game isn’t coming out until Mame 0.173 is released which is at the end of this month.

Patience isn’t a virtue I always possess so I decided, after a little research to compile my own version of Mame🙂 And here is the result of an hour of compilation:

The game really is at the prototype/beta stage… There is no sound for starters, although I’m not sure whether it is an emulation issue or an issue the game itself. Some of the sprites are unfinished or missing and there is no single player mode so it’s really player vs dummy… But that’s expected with this sort of material.

It is quite incredible to see prototypes released into the wild albeit a NeoGeo one. Thank you mucho to NeoTurfMasta for releasing this piece of history.

Enjoy the video!


Gameplay: Ultra Seven – Chikyū Bōei Sakusen – Bandai Playdia

Hey Folks,

Time for some little obscure gameplay🙂 I’ve had a Playdia for a long time but I never really used it. Why would I anyway?😉 I wanted to test my EZCap 148 dongle on Windows 8.1 and it seems to be working just fine.

The game I’m playing today is Ultra Seven – Chikyū Bōei Sakusen a game based on the Ultraman series sequel, Ultra Seven. Like most Playdia games, Ultra Seven is some kind of interactive movie, however this one also has a few action sequences.

My japanese being a bit rusty, I didn’t really know what I was doing most of the time. I only played for a short period  of time so there might be more to this game than what is showed on the video…



F-Zero on PC Engine???

Hey Folks,

I hope everyone had (is having) a nice weekend, if you are a PC Engine fan and haven’t heard about a chap called Chris Covell, I recommend you to browse his site.

The guy’s a legend, a wizard when it comes to make the PC Engine do what it’s not meant to do. Check out his Axelay demo running on Supergrafx, it’s crazy.

Now, he’s got a new game out called HuZero, it’s a Hudson style caravan game which mimics really well F-Zero on the SFC, have a try and post your scores!!!

Here are a few shots:


Zelda 3 CD, MSU-1 and SFC CD…

Hey Folks,

I’m sure many of you, (if not everybody) have heard about Nintendo’s failed attempt(s) to bring a CD attachment to the Super Famicom, so I won’t go there. The SFC is/was a fantastic machine and the community is doing incredible things in terms of emulation and flash cartridges. Most notably the SD2SNES cartridge and its MSU-1 expansion chip designed by byuu author of the BSNES/Higan emulator.


The MSU-1 enables the Super Famicom to support up to 4GB file size, full motion video (240×144, 256 color, 30fps) and uncompressed 44.1KHz 16-bit stereo PCM that can be mixed with the sound coming out of the SFC sound chip. It pretty much gives the SFC the abilities it could have had with the ill-fated SFC CD Attachment or at least a good idea of it.

So far yet so close...
So far yet so close…

So what’s so exciting now about this MSU-1 chip that came out 2 years ago? Well some of the neat stuff is starting to come out. There is the Road Blaster port done by Dforce3000, a little while ago which plays amazing well, the game is much more responsive than any other versions I’ve tried in the past:

There’s also a promising Super Mario World sequel in the work called Super Mario Odissey:

But, recently someone hacked Zelda 3 and released an updated version with a full orchestral soundtrack and an intro video, nothing less!

Zelda 3 is one of the games I enjoyed the most on the SFC, so obviously I had to try this new version and boy does it change the experience for the better. The audio generated by the SFC sound chip is already amazing for its time. But playing Zelda 3 with CD quality audio is just priceless. Even the intro video taken from Zeldamotion animation, sets the scene really well.

So, without further ado, here is a preview:

You can try for yourself on your SD2SNES or by emulation with BSNES/Higan by going to the project page, here. If you’d like to make your own SFC MSU-1 games then head to this page.

The MSU-1 is probably the closest thing we’ll ever experience  to a SFC CD and it’s incredible that it even exist, mega KUDOS to its creator and folks exploiting it, keep it coming!

As for me, well, I’m going back playing some more😉